Things are starting to level out now. I actually have today off, which is a small step in the right direction.
The sheer pace of getting the game out to the undeserving public is exhausting to the core. The typical reaction of videogame fans when one says, "I work in QA," is, "Wow, that's like the best, easiest job ever!" It is neither the best nor the easiest. It does receive the lion's share of the negative feedback, however, and that makes it all worthwhile.
The Halo movie has snagged Peter Jackson as Executive Producer and rumors for a director center on Guillermo del Toro (Hellboy). I can't say I'm disappointed at all with those choices.
I'm by no means a fan of Halo. My reaction to the whole franchise is lukewarm. I remember watching the original demo movie with a Banshee flying half a mile straight up in the air and then strafing over gorgeous water . . . and then the game dropped and the best I could muster was a disinterested shrug.
However, I could definitely see Halo being one of the first videogame-based movies to legitimize the whole endeavor (I'm trying to think of any thus far . . . and blanking). I'm not sure exactly what I myself expect from adaptations except maybe a passing attempt at faithfulness to the basics of plot and characterization and tone.
Which may have been a good reason for Doom's poor reception. Why change the plot? It's simple, it's stupid and it works.
I had the same feeling watching Spider-Man 2 when they set up Dr. Octopus' tentacles as some kind of nanite-driven corrupters. Why? Stupid. Unnecessary.
Why do moviemakers feel the need to take juvenile material and further dumb it down?
And how do they do it? An experimental dumbing-down machine, driven by free ignorance? Rewrites from Fox News viewers?