Reviews of Books I Have No Business Owning: A Possibly Ongoing Series
3D Game Engine Design by David H. Eberly
Do you love page after page of mathematical equations detailing the intricacies of three-dimensional geometry? Followed by reams of pseudocode that glance over various aspects of 3D Engine programming?
Of course, it's all my fault. The book isn't advertised as anything except a math-intensive look at the subject. For some reason I latched onto the subtitle: A Practical Approach for Real-Time Computer Graphics.
Here's what "practical" must mean in this context: If you are completely familiar with 3D engines and have constructed a few of your own then you might be able to use this for reference. Except that the math seems to be in that nebulous middle-ground -- worthless to novices and worthless to pros.
Also, the book's from 2001 (my copy is, at least), so its utility is by now much diminished. Sometimes I pick up the book, thumb through it, struggle in vain to make sense of the delta symbols and then close it with a thump.
Seriously, I have no business whatsoever owning this book.