I've been having trouble sleeping lately.
So Sunday night through early Monday morning I sat down and started fiddling with Gamemaker.
I had already come up with my main idea.
My method was simple: I wrote down some themes in which I was interested. Then I wrote down a list of all the verbs that I thought I might be able to do in Gamemaker. Which meant simple stuff - nothing like "God of War-style attack system". Things like "move," "jump," "push."
So I had the big idea. I had a list of interactions.
I managed to prototype my idea by fiddling. Which means that so far I approve of the software. It took maybe four hours using temp graphics.
It wasn't perfect, of course.
Actually, let me explain. The collision system is pretty terrible. I have read suggestions to use masks but no in-depth tutorial on getting them to work properly.
Which means the objects that I can push around sometimes collide with my main character and get him stuck. Or sometimes they clip right into the supposedly solid brick floor.
I also can't make it so that if the main character pushes objects in a line that all of them will move.
I was thinking that maybe a decent physics system could solve this much faster. But there's no help whatsoever for the Gmphysics lib. I have no idea where to even begin.
Ah, the joy of making games.
[beats head against wall]
2 comments:
You should check out Unity, relatively cheap, out-of-the-box physics, browser embedding, cross-platform, good shit.
I have serious, serious insomnia too. I just wrote about it on my blog! Thanks for posting about this!
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