There have been at least four developments in the past week that any connoisseur of ludicity* should take the time to consider.
Most of my readers probably either know about these developments, or were instrumental in carrying them out. Nevertheless, I trek ever forward.
First, the release of Inform 7, an editor for interactive fiction that utilizes a fairly basic Plain-English system of programming. I've checked it out for you, good people, and let me tell you, it's completely on the level. And by that I mean it's significantly less confusing than programming in Basic, but still manages to frustrate me to no end. This system is capable of a LOT more than just choose-your-own-adventure jaunts.
FUN FACT: Story files are called Blorbs. You'll need an interpreter to run them.
Then you can marvel at Swat, Chris Crawford's verb editor for his Storytron. Utilizing the tutorial, I was able to accomplish nothing at all. Well, I clicked some menu items. I read a bunch of the Erasmatron Design Documents and I have to admit, this stuff makes sense from a linguistic point of view -- but I can't imagine how an interactive experience might look.
Also, Chris Crawford has been known to have ideas which, how do I say this, don't hold up well under a thorough fisking.
Then we got a whole series of posts from Corvus concerning the Honeycomb engine. An intro about Game Narrative, a crazy diagramming of Radial Plots and a third on Plots and Characters. I haven't digested it all, so I can't give too much feedback at this time. It does make for a fascinating journey. Reminds me of the Tree of Life and how each aspect can contain their own trees, leading to convolutions like the crown of the severe nature of beauty - or something.
And in reaction to Corvus' revelations, we got Chris Bateman to tease us with a system for dynamic narratives known as FreeSpeak. A canceled project. Dammit!
*I was going to claim this word, but, unsurprisingly, someone else beat me to it.