Yeah, I know. What a bullshit post title.
I'd like to throw out an idea that both captures and frustrates my imagination.
I envision a game that reverses the notion that player-characters must always increase in power and options.
What if you played a character with memory loss?
How could this kind of game be effective?
How do you reduce a game character without making play unintuitive or outright impossible?
I've been trying to hammer out even a simple way of making an idea like this into a fun experience. Maybe a puzzle-style game that gave you a small set of skills that would each degrade over time, and it would be up to you to use them effectively. I see a square arena viewed from overhead. The player-character has five different tasks to accomplish and has five different tools. Each tool will only be 'remembered' for a certain period of time.
Of course, this simulates the direction I desire, but isn't very compelling. It feels like any other puzzle game. The idea of the player-character 'forgetting' things sounds like a corny justification of arbitrary gameplay constraints.
I'll keep turning this idea over and over in my head. Hopefully I'll hit on something.
Or just forget the idea completely.