Friday, November 30, 2007

Things to Consider


I'm still seeing
this whole "Are videogames art?" thing all over the internet, from serious discussions to parodies to outright mockery.

I've found one constant between all of these discussions: all of them assume that art has to be good.

I know I've talked about this before, that old X of Y Postulate. Where is the Mona Lisa of videogames?

But think about it. There is a lot of really shitty art out there, and yet plenty of people will accept it as art. When I see some enterprising Norwegian who has wrapped a building in cellophane and says it is a deep musing on human calamity, I can at least say, "Pretentious, moronic, insulting, ridiculous and absolute shit. But its art."

We really just need to remember that shitty art is still art.

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I've kind of arrived at a way that I recognize art. I look for the intersection of technical knowledge with aesthetics for the purpose of expression.

Think about architecture. There are architects who are considered artists, because they used an intimate understanding of their craft and combined it with an exploration of their aesthetics and created something that aided their own self-expression.

What about painting? I can paint. Anyone can. It's a craft. What makes those museum pictures art-worthy is that someone used their internal processes of judgment to create a thing appealing to their own nature.

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I'll say it one more time to break it down:

When people do the whole videogames vs. art debate, the art they use as a comparison is always a fucking masterpiece. But masterpieces constitute maybe .1% of every kind of art ever created in recorded history. Even some of the masters only made one or two masterpieces and a bunch of humdrum crap. Not every Shakespeare play is a hit.

Videogames are art. It isn't a big deal, so why do people treat it like it's some crazy unknown thing? Oh god, they're interactive, how can they be art? Oh god, they're commercial products, it's as if Andy Warhol never existed? Oh god, a medium in its infancy doesn't compare to music, which has had thousands of years to mature, or film, which has had over a century, or photography, over 150 years, or painting, or architecture.

Can we get over it? Then maybe we might be able to talk about how to make it better. And maybe someday get a masterpiece.

But even if we don't, big deal. Shitty art, which is most of it, still has value.

Tuesday, November 20, 2007

Kindling


Amazon has released
its own E-book reader, and it will probably flop just as bad as all the others.

I wrote a post once on my objections to E-books. My feelings haven't changed.

And now, reading Boing Boing's description of the harsh Terms of Service and mind-bogglingly prohibitive DRM involved in overpriced digital books, this looks like one of the stupidest gadgets. I don't doubt that someone, somewhere will plunk down money for this, the same type of person who regularly purchases from Hammacher-Schlemmer catalogs, but I doubt it will be as ubiquitous as an Ipod.

Let's go over the basics:

1. It's 400 dollars.
2. The books are 10 bucks.
3. You can't loan out the books to other people.
4. You can't resell the books.
5. It's 400 fucking dollars.

The screen does look nice, but I don't doubt that we'll see the technology used in other readers, hopefully ones that don't cost more than an Xbox 360.

I really wouldn't mind an E-book reader. The pricing sweet spot for me, though, is more like a hundred bucks, with books somewhere around 5 bucks.

Sometimes technology really isn't worth it.