tag:blogger.com,1999:blog-102934992024-03-07T14:37:55.044-08:00Design Synthesis - structure.function.relationDeaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.comBlogger466125tag:blogger.com,1999:blog-10293499.post-1417772879282695432009-11-10T22:52:00.000-08:002009-11-10T22:59:38.375-08:00Dawn of New Age<span style="font-weight: bold;">So Dragon Age is</span> really, really good. <br /><br />But I've run into my first major gripe and it has nothing at all to do with gameplay. <br /><br />EA uses authentication servers to validate your DLC. Which means that you must be logged in to play on a game with DLC active. Which means that if your save happens to have DLC content in it, then you can't play if you can't log in. <br /><br />The problem is that the game says I'm logged in. I've even logged out and back in again, several times. Yet it still refuses to register the connection and won't let me play. I will repeat that: I cannot currently play a game that I spent seventy dollars on because of a server issue. <br /><br />I'd say that this sort of problem is a herald of the future, but it's more like an annoyance of the present. Every company likes this sort of solution to their perceived problems. The downside is that they've apparently released a product that can suddenly <span style="font-style: italic;">not work</span>. <br /><br /><span style="font-weight: bold;">In ten years will</span> anyone be able to play a game from this generation?Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com8tag:blogger.com,1999:blog-10293499.post-86396109387007309272009-08-24T19:07:00.000-07:002009-08-24T19:53:44.714-07:00The Old Republic is New Again<span style="font-weight: bold;">There is</span> a <a href="http://pc.ign.com/dor/objects/816935/bioware-mmo-project/videos/gcom09_oldrepublic_spc1_082109.html">developer <span class="blsp-spelling-error" id="SPELLING_ERROR_0">walkthrough</span> up concerning the new Star Wars <span class="blsp-spelling-error" id="SPELLING_ERROR_1">MMO</span>, The Old Republic</a>. At this point for every positive I can see some big negatives:<br /><br /><span style="font-weight: bold;">1.</span> Fully voice-acted. Sounds great, until you realize that rolling out new content is going to be prohibitively expensive. Instead of a game designer submitting ten new quests it's going to be one quest with 90% of the budget immediately tied up in hiring voice actors, processing the sound files, linking them, <span class="blsp-spelling-error" id="SPELLING_ERROR_2">lipsyncing</span> them and having <span class="blsp-spelling-error" id="SPELLING_ERROR_3">playtesters</span> run through again and again. What's that? Multiple languages? Take your budget and multiply it by ten. Also, take your normal <span class="blsp-spelling-error" id="SPELLING_ERROR_4">dev</span> time and multiply that by ten - There's your new delivery date.<br /><br /><span style="font-weight: bold;">2.</span> All the same applies when it comes to branching dialogue and their associated story changes. Every branch requires twice the amount of work. A quest with just four short branches could more than double the amount of work required. Then keep in mind that as an <span class="blsp-spelling-error" id="SPELLING_ERROR_5">MMO</span> players can't simply reload to see the changes, so you are working harder to deliver the same amount of content as any other <span class="blsp-spelling-error" id="SPELLING_ERROR_6">MMO</span>. There are always alts, but once the FAQs come out you're bound to be stuck with a lot of implemented branches that nobody ever takes because they aren't seen as advantageous.<br /><br /><span style="font-weight: bold;">3.</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Everyone's</span> a hero. Thus far, however, there has been almost no word on how grouping will work. The <span class="blsp-spelling-error" id="SPELLING_ERROR_8">walkthrough</span> shows a two-player scenario called a <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Flashpoint</span>, but why not spend those millions on a flashy co-op game that doesn't have to bother with the associated <span class="blsp-spelling-error" id="SPELLING_ERROR_10">MMO</span> overhead? So far they are staying away from the usual hard roles and I definitely like that but they haven't dealt with <span class="blsp-spelling-error" id="SPELLING_ERROR_11">incentivizing</span> groups. The Star Wars <span class="blsp-spelling-error" id="SPELLING_ERROR_12">mythos</span> is about heroes who want to be on their own getting pushed together against difficult odds and so far we've seen nothing about that.<br /><br /><span style="font-weight: bold;">4.</span> In the aforementioned <span class="blsp-spelling-error" id="SPELLING_ERROR_13">Flashpoint</span> there were dialogue branches. It seemed that at different points the two players were each allowed to make choices. This feels more like a tabletop role-playing game - you can't always rely on the other players to do what you would and that can generate some nice dramatic conflict. Expect this to be a very hard sell, though. Game players, especially in the <span class="blsp-spelling-error" id="SPELLING_ERROR_14">MMO</span> realm, can be a controlling bunch and asking them to let someone else guide their play experience isn't going to sit well. Also, what would happen in a larger group? Will they have to shut people out of making choices?<br /><br /><span style="font-weight: bold;">5.</span> Space combat? This came far too late in the <span class="blsp-spelling-error" id="SPELLING_ERROR_15">dev</span> cycle of the original Star Wars <span class="blsp-spelling-error" id="SPELLING_ERROR_16">MMO</span>. It's an integral part of the Star Wars experience. We've seen nothing so far, but I'm not going to hold my breath.<br /><br /><span style="font-weight: bold;">6.</span> Even if they pull this off they're setting the bar so high that budgets are going to skyrocket further, which means even fewer chances for any kind of novel content. I would say that a normal <span class="blsp-spelling-error" id="SPELLING_ERROR_17">MMO</span> budget including marketing and infrastructure requires at least a 200 million dollar <span class="blsp-spelling-error" id="SPELLING_ERROR_18">startup</span>. That could fund a good 10-15 AAA titles on a next-gen system. Think of what 200 indie developers could do with a million bucks apiece? <br /><br /><span style="font-weight: bold;">If this thing succeeds</span> it will be amazing. If it manages longevity I'll be even more surprised; Strong central narrative structures are pretty much the epitome of just-keep-playing <span class="blsp-spelling-error" id="SPELLING_ERROR_19">MMO</span> feedback loops. If they can deliver any kind of content updates in a timely fashion I'll be absolutely blown away.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com4tag:blogger.com,1999:blog-10293499.post-60890778482355648432008-06-28T17:24:00.000-07:002008-06-28T17:34:28.505-07:00Vista Nonsense<span style="font-weight: bold;">I haven't posted</span> in awhile, and now I'm only posting on the off-chance that someone still looks at this blog from time to time. <br /><br />My copy of Windows keeps pestering me to install Windows Vista. I'm assuming that I have some kind of evaluation copy, but it doesn't say that anywhere. I put in a legitimate key and it says it has been activated successfully but then it just displays the old key and pesters me. I have an installation disc for Home Premium, but the only option it gives me is to erase everything and do a fresh install. Fuck you, if I wanted to do that I would have done it long ago. <br /><br />I'm sure that's what I'll end up doing anyway. Trying vainly to back up everything knowing that I'm going to lose a ton of data that I don't even really think about anymore. Preferences, website history, saved passwords, the works. And of course I have no idea if the version I end up installing will actually work or if it will just continue to pester me with bullshit about upgrading. Windows help does nothing and best of all they want you to pay them for even basic support. <br /><br />At this point I'm almost completely done with Windows. I may just put it on there for the most minimum game support, then use some flavor of Linux for everything else. The fact that they even have some weird kind of time-limited license is bad enough, but the fact that there is no really good explanation for how to upgrade is inexcusable. I should be able to put in my legitimate key, it downloads some updates and I'm done, but instead it wants me to start from scratch. <br /><br />Total horseshit.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com1tag:blogger.com,1999:blog-10293499.post-56871663324717955662008-02-21T18:24:00.000-08:002008-02-21T18:29:58.155-08:00Addendum to Up a Level<span style="font-weight: bold;"><br />I think I'm going to start</span> a series of programming books called "What the fuck does this mean?"<br /><br />I will be a co-author. <br /><br />I will sit in a room with an expert programmer. I will hand them a basic tutorial question and they will write out a small response. Then they will hand it back to me. <br /><br />Then I will scream "What the fuck does this mean?" And I'll hand it back to them. <br /><br />They will re-write it. And hand it back to me. And I'll scream again. This will continue until I'm satisfied that what they have handed me is a coherent sentence and not some recursive brain-melting word problem. <br /><br />The whole book will be written in this manner. <br /><br />I may have to escalate to electric shocks during the process.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com2tag:blogger.com,1999:blog-10293499.post-75710531322575136682008-02-21T18:02:00.000-08:002008-02-21T18:23:53.085-08:00Up a Level<span style="font-weight: bold;"><br />I think I've figured out</span> that my difficulty with programming isn't the programming language itself, it's the specific syntax used to <span style="font-style: italic;">describe</span> the language.<br /><br />Every language builds up its own specialized syntax. Even when there are common terms the implementation of those terms can vary wildly.<br /><br />I'm looking at Python again. Figured I'd give it another go. Fine.<br /><br />This, for example, is mostly gibberish to me:<br /><br /><span style="font-style: italic;"> "The actual parameters (arguments) to a function call are introduced in the local symbol table of the called function when it is called; thus, arguments are passed using call by value (where the value is always an object reference, not the value of the object).</span><br /><br /><span style="font-style: italic;">When a function calls another function, a new local symbol table is created for that call. A function definition introduces the function name in the current symbol table. The value of the function name has a type that is recognized by the interpreter as a user-defined function. This value can be assigned to another name which can then also be used as a function. This serves as a general renaming mechanism."<span style="font-style: italic;"></span></span> <br /><br />The tutorial hasn't mentioned local symbol tables. Call by value hardly makes sense since they haven't explained anything about an object reference. It's useless to me. <br /><br />And this kind of shit is everywhere in "basic" tutorials. None of this syntax is the same in any programming reference I've ever seen. It even changes when you start talking about language variants or special extensions or "wrappers," whatever the fuck those are. <br /><br />Not to mention that most beginner tutorials in Python do everything through the interpreter. This is, I guess, supposed to make things easier. But if you try to put the same stuff into an <span class="blsp-spelling-error" id="SPELLING_ERROR_0">IDE</span> text panel and then Run it from there, none of the examples work properly. Variables aren't initialized or you can't return a result from something something. No explanations whatsoever. <br /><br />The tutorial starts so easy, too. Here is arithmetic. Here is a while loop. Oh, now here are twenty kinds of functions that won't work outside of the interpreter. No, we aren't going to explain any of the specific terms in use. <br /><br />This is pretty much every programming tutorial I've ever read. It's like going to Cambodia thinking you have at least a conversational grasp of the language and suddenly you're confronted with a few thousand local dialects that sound almost nothing alike. <br /><br /><span class="blsp-spelling-error" id="SPELLING_ERROR_1">Bleh</span>.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com6tag:blogger.com,1999:blog-10293499.post-58892220827380139692008-02-18T00:06:00.000-08:002008-02-18T00:19:18.183-08:00Request<span style="font-weight: bold;"><br />Can any</span> of my older/more learned readers recall the names of any of those classic programming magazines? The kind of thing that would feature little snippets of BASIC code and simple algorithms. I'm still toying with roguelike stuff and it's tough to get a grasp on things. There are a few reasons for this:<br /><br />1. The old code is in very old languages. Not only can they be very hard to understand but the implementation may be so vastly different that it won't be useful with a newer language. <br />2. The newer/maintained code has grown incredibly complex and fragmented. You have to understand every single part if you want to extract even one piece of it.<br />3. Some of the really inventive, new stuff isn't open-source. Both Incursion (which has a very robust implementation of the d20 SRD in it) and Dwarf Fortress (which is mind-boggling) are closed-source with no apparent plans to open-source. I don't think Dungeon Crawl Stone Soup is open-source, either. <br /><br />Any suggestions?Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com6tag:blogger.com,1999:blog-10293499.post-43415424164516373172008-02-17T12:52:00.001-08:002008-02-17T15:33:56.144-08:00Avoiding Homework<span style="font-weight: bold;"><br />I've got homework to avoid</span>, so I'm going to suggest some answers to a question posed by Unfettered Blather and backed up over at Man Bytes Blog. <br /><br />The question at hand is: "Now, please explain to me why future weapons will have less options than weapons available today?"<br /><br /><span style="font-weight: bold;">With pleasure. </span><br /><br /><span style="font-weight: bold;">1.</span> Technology implementation is not consistent across any culture. The things we use everyday do not correlate with the most advanced tech. In addition, often the most advanced tech can only be used at great expense and only rarely. Why do most firearms still use combustion technology that has been around for at least 700 years? Why isn't caseless ammo standard? It isn't a question of can you implement a technology, but can you mass-produce it, will it be reliable and can it be made for least cost (both labor and materials)? <br /><br /><span style="font-weight: bold;">2.</span> What does Faster-than-light travel have to do with military weaponry? Seriously. Our submarines use nuclear reactors that allow them to stay submerged for months at a time, but that has nothing whatsoever to do with the grunt in the field. Not only is implementation not consistent, but neither is advancement. There are often limits on knowledge that are not immediately apparent. <br /><br />Most military organizations are conservative when it comes to changing tactics or adopting new machines. Patton was laughed at for championing the usefulness of the tank in World War I, and yet it became a pivotal weapon in the next World War. <br /><br /><span style="font-weight: bold;">3.</span> All those fancy attachments don't necessarily make the weapon <span style="font-style: italic;">better</span>. <br />Consider the M203 grenade launcher attachment for the M-16. First, you can't fire the rifle when the grenade launcher is attached. This is because it uses the barrel as a place to build up gas pressure to launch the round. Second, you have to reload after every shot and, even though it's a grenade, you can still miss. Third, you need extra training to use it and even more training to use it well. The M203 uses a leaf sight, which is only accurate if you know what you're doing, and even then you have to account for wind, recoil and other battlefield conditions. <br /><br />Think about this: The M16A1 service rifle had the capability to go fully-automatic. The current service rifle, the M16A2, does not. This is because allowing full auto led to grunts spraying rounds without regard to <span style="font-style: italic;">where</span> they went. It wasted ammo, weapons deteriorated faster and was <span style="font-style: italic;">less</span> effective in combat. This is one of those clear-cut instances where fewer options actually resulted in greater combat efficiency. <br /><br /><span style="font-weight: bold;">4.</span> In addition to specialized training, attachments require their own special maintenance. Yes, let's give everyone a laser sight. How long do you think that's going to last, crammed into a grunt's pack with sand and dirt and an entrenching tool, thrown into the back of a Humvee and dragged along the ground as the grunt low crawls into position? An improperly maintained and calibrated scope is less useful than half-decent iron sights. And if you can count on anything, it's that any equipment you send into the field will not be properly maintained or calibrated. <br /><br />Here's a funny story. The Marine Corps was looking for a new pack to replace the ALICE pack, a canvas bag with a metal frame that's been used in one form or another since the 1970s. So a company came up with a super-advanced pack that was ultra-light and waterproof and modular with a durable plastic frame. The pack went through the company's own rigorous testing and then it was released to select infantry units. <br /><br />The damn thing fell apart. The grunts rejected it 100%. The vaunted super-tough material ripped in a day's time after normal field punishment. The plastic frame snapped. The modular pieces got lost all the time. Despite using "advanced" technology, it was worthless. <br /><br /><span style="font-weight: bold;">5.</span> The two most important characteristics an infantry weapon needs during a ground invasion are durability and ease-of-use. The weapon shouldn't break and any idiot should be able to get steel <span style="font-style: italic;">near</span> a target. Every time you add an extra function to the weapon you make it harder to maintain and more difficult to use. <br /><br /><span style="font-weight: bold;">6.</span> Fancy toys don't beat unit cohesion, smart tactics and solid weaponry. Look at our current state of affairs in Iraq. We have plenty of fancy equipment at our disposal and <span style="font-style: italic;">it doesn't matter</span>. Even if we outfit every grunt with a computerized tactical HUD, auto-targeting weapons, thermal scanners, etc., it wouldn't do a damn thing against an IED stuffed into a coffee can. <br /><br />So the short answer is: Maybe those options exist but aren't worth the negative factors of implementing them. <br /><br />Or it could be game balance, I guess.<br /><br />---<br /><br /><span style="font-weight: bold;">As a small illustration</span> of my point, Rainbow Six Vegas has lots of cool options for each weapon. There's thermal vision, different kinds of scopes, silencers, firing modes and laser sights. Every time I'm in a firefight I have to take the time to sort through all the options available while I'm responding to real-time threats. For every time one of those fancy doodads is useful there's another time when it ruins the assault. <br /><br />The laser sights tip off the enemy to your location. The 6x scope limits your vision. The thermal vision picks up all hot objects in the area. Full-auto has uncontrollable recoil. <br /><br />Which means that there are plenty of times that I try to get all fancy when just shooting from the hip or going to iron sights would more than suffice. <br /><br />I end up at the Reload Last Checkpoint screen a lot.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com2tag:blogger.com,1999:blog-10293499.post-67391471155257852142008-02-17T12:41:00.000-08:002008-02-17T12:47:07.319-08:00The Ground Went Sour<span style="font-weight: bold;"><br />This falls under</span> the category of Ancient Pointless Trivia. <br /><br />The movie "Pet Semetary" isn't horrible for a Stephen King adaptation. In other words, it's not a good movie but it's not the worst, either. <br /><br />But the setup is terrible. This guy moves into a house in the country. There is a road nearby. Big rigs zoom down this road day and night. <br /><br />Why didn't he notice that when he was looking to move into the house? Why doesn't he build a fence? Why doesn't he put a leash on the cat? Why doesn't he put a leash on his child? Why did he move into such a dangerous house anyway? Why can't he get a county ordinance passed to stop the trucks? Has Stephen King never heard or Business routes? <br /><br />I know, I know, there wouldn't be a story without trucks barreling down the road. Not to mention that Stephen King and ham-handed plots are pretty much synonymous. <br /><br />This one just feels a little sloppier than others. <br /><br /><span style="font-weight: bold;">Still, it's not the worst</span> Stephen King story with murderous trucks. That honor goes to "Maximum Overdrive."Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com0tag:blogger.com,1999:blog-10293499.post-48584763425748624262008-02-08T21:34:00.000-08:002008-02-08T21:52:58.302-08:00The Perils of the Digital Age<span style="font-weight: bold;"><br />One of the big drawbacks</span> of companies merging is that suddenly you have one less way to recover your account should something go wrong.<br /><br />Last year my Yahoo account suddenly rejected my password, the password I've had for years. The auto-sign in would show me mail going to my account but it wouldn't accept the password. Yahoo wanted every single last bit of information from when I opened the account, over ten years ago. Fuck them.<br /><br />Well tonight I wanted to get into my Flickr account. Oh, whoops, Yahoo merged with them, so I can't access that, either. I can no longer access pictures of myself online. I hate these people. All the correspondence to Yahoo basically ends with, "Sorry, but we need information you entered ten years ago which, even if it were accurate, you probably don't remember anyway, like what your zip code was when you registered."<br /><br />If anyone wants to take a crack at hacking my yahoo or flickr account, the account name is Thothanon. The password is anybody's guess.<br /><br />---<br /><br /><span style="font-weight: bold;">I guess the real lesson</span> in this is that using the internet for things that are even mildly important is a very stupid thing to do unless the service you are using has a real physical location. Otherwise you'll get cut-and-pasted answers back from customer service reps who barely even read your complaint. They won't be able to deviate from the company line even if you're willing to send them a photocopy of your ID and birth certificate.<br /><br />---<br /><br />Update: This is actually kind of funny. Yahoo must have closed my account or something, because it no longer recognizes my account name. But the Flickr account still exists. The only way to sign in is with a Yahoo ID that no longer exists. I hate the fucking internet sometimes.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com0tag:blogger.com,1999:blog-10293499.post-70366261744800712722008-02-07T20:54:00.000-08:002008-02-07T21:20:47.262-08:00What?<span style="font-weight: bold;"><br />I just saw</span> a commercial for Lost Odyssey with "White Rabbit" playing throughout.<br /><br />It's fucking horrifying and probably the weirdest attempt to create an association between two completely different media creations I've ever witnessed.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com0tag:blogger.com,1999:blog-10293499.post-49351595341451072472008-01-22T21:16:00.000-08:002008-01-22T22:20:01.399-08:00Ron Pall<span style="font-weight: bold;"><br />Is it a requirement</span> that the field of Presidential candidates must always include a third-tier wacko?<br /><br />I speak, of course, about Ron Paul, he who has galvanized a motley procession of <span class="blsp-spelling-error" id="SPELLING_ERROR_0">internet</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_1">glibertarians</span>, gold-standard tin-foil-hatters, colloidal silverfish and <span class="blsp-spelling-error" id="SPELLING_ERROR_2">neo</span>-<span class="blsp-spelling-error" id="SPELLING_ERROR_3">paleoconservatives</span>.<br /><br />---<br /><br /><span style="font-weight: bold;">There is literally nothing</span> about him that isn't <span class="blsp-spelling-error" id="SPELLING_ERROR_4">batshit</span> insanity masked by the most reasonable facade. He's a snake oil salesman peddling cyanide. Just go to <a href="http://thomas.loc.gov/">THOMAS</a> and check out his bill sponsorship.<br /><br />He wants to repeal the estate tax. He wants to make it so that children born to non-citizens won't be citizens themselves. He wants to put into law that human life begins at conception. He wants to bar the Federal government from putting any funds at all toward family planning, which means Planned Parenthood would be completely gone (instead of just underfunded and gutted, like all social programs after Reagan's rape of The Great Society).<br /><br />He wants to get the US out of the United Nations, because if there's one thing he learned from Bush's shitty foreign policy it's that the US needs to isolate itself from the world <span style="font-style: italic;">even more.</span> He wants to "restore the second amendment rights of all Americans," which means that he doesn't want the government to distinguish between automatic weapons made for killing lots of people and sports rifles, and he doesn't want laws about child safety locks or safe storage. Oh, and you should be allowed to carry your Gatling gun into National Parks, goddammit. Also, no gun-free school zones; as long as the children are packing heat, they'll be fine.<br /><br />Jesus, I can go on. He introduced a bill that would've helped out with his Colloidal Silver scam by making it so that if you claim your bullshit cures people then the FDA can't label it a drug unless there is no scientific evidence supporting it. Like you can't find a crackpot doctor to sign off on your bleach-flavored boner pills.<br /><br />He doesn't want any Federal funds going toward any universal health screening program. Offshore drilling. Canceling fuel taxes when the prices reach a certain amount, thereby "promoting free trade," also known as "kickbacks to Big Oil."<br /><br />He wants the President to have the authority to issue letters of marque and reprisal against <span class="blsp-spelling-error" id="SPELLING_ERROR_5">Osama</span> bin Laden and <span class="blsp-spelling-error" id="SPELLING_ERROR_6">al</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_7">Qaeda</span>. If you don't know what that means, he wants the President of the United States to have the authority to pay pirates and mercenaries to capture persons and property affiliated with bin Laden or <span class="blsp-spelling-error" id="SPELLING_ERROR_8">al</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_9">Qaeda</span>. I'm guessing the burden of proof wouldn't be on the mercenaries.<br /><br />Fuck this guy. For every reasonable Puppies Are Cute Act he co-sponsors, there are three of his own pet projects that read like Sean Hannity's dream journal.<br /><br />---<br /><br /><span style="font-weight: bold;">Look, just read</span> <a href="http://www.reason.com/news/show/124426.html">this piece from Reason magazine</a>. It concerns newsletters that bore Ron Paul's name and were published with his full knowledge and which he of course disavows. Smart, because the content is no better than the screeds put out by <span class="blsp-spelling-error" id="SPELLING_ERROR_10">Stormfront</span>.<br /><br />I know he says he didn't approve the writing. Either he is lying or he's a fucking moron. Maybe both. It's very possible Lew Rockwell, a good buddy of Mr. Paul, actually did the writing, which doesn't make things any better. Lew Rockwell's a sanctimonious little shit, and just the type of guy to still use the term "<span class="blsp-spelling-error" id="SPELLING_ERROR_11">comsymp</span>" in 1991 (when referring to Martin Luther King, natch).<br /><br />Vote for who you want. But don't fucking try to convince me that Ron Paul has anything in common with the left-wing just because he's up for legalizing marijuana and doesn't trust the government. He's pretty much a textbook example of a reactionary states-rights Dixiecrat with just a hint of Ayn Rand's anal-fixation philosophy.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com8tag:blogger.com,1999:blog-10293499.post-42932204887097577852008-01-19T06:26:00.000-08:002008-01-19T06:39:09.602-08:00Surfing With the Alien<a style="font-weight: bold;" href="http://www.audio-surf.com/"><br />Audiosurf</a><span style="font-weight: bold;"> just may be</span> the best rhythm game ever created. <br /><br />Go to the site and sign up for the beta. Trust me. <br /><br />As a game it has a mix of both timing and puzzle challenges, your speed is determined by the music tempo, you collect colored blocks that fill gauges and you try to grab three blocks of the same color (in a column or row). <br /><br />The design is simple yet clever, with very small tweaks altering the gameplay significantly. Not only that, but they had the foresight to include a casual mode, where the puzzle element is gone and you merely have to ride along and collect blocks - or just ride along, if the mood strikes. <br /><br />This game would be perfect for the iPod.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com0tag:blogger.com,1999:blog-10293499.post-51430503403308200342008-01-05T16:00:00.000-08:002008-01-05T19:33:42.474-08:00Dead Waning<span style="font-weight: bold;"><br />I'm glad I waited</span> at least a year before purchasing the 360. It has a respectable catalog and the early titles are already released as Greatest Hits, putting them in the 25 dollar range. <br /><br />I tried out Dead Rising and it is an example of how some of the best core <span class="blsp-spelling-error" id="SPELLING_ERROR_0">gameplay</span> can be completely marred by the worst design decisions. <br /><br />Let me count the ways: <br /><br />1. Timed fetch quests that culminate in escort quests. I decided I wouldn't bother rescuing any more people after I spent a half hour clearing a path for this lady only to have three things completely botch my progress. <br /><br />A) Followers have to be a certain number of steps before they will follow you through load doors but the game doesn't tell you if they aren't close enough, B) if you don't get them through the door and then go back to the previous room their position will "reset" somewhere near the middle of the map instead of where you fucking left them and C) I hit a <span class="blsp-spelling-error" id="SPELLING_ERROR_1">cutscene</span> trigger as soon as I entered the door, but apparently zombies are spawned in based on time because when I went back the path I had cleared was entirely overrun. <br /><br />2. <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Unblockable</span> attacks. Zombies will initiate close up attacks. Sometimes you can shake them off, but you will always lose at least one health point. There is no 100% way to detect this, since the distance varies from zombie to zombie. You start with four health points. Whee. Most bosses have attacks that are <span class="blsp-spelling-error" id="SPELLING_ERROR_3">unblockable</span> and aren't interrupted by your attacks - not even when you slam a sledgehammer onto their heads. <br /><br />3. The game is based around iteration but without saving any of your game progress. What this means is that you are expected to do a few "dry runs" where you level up your guy a lot and then you play the game "for real". Fuck that. The quests give you the most leveling points and most of them are terrible, so you're basically supposed to do horrible quests over and over again before you arrive at an optimal experience. <br /><br />4. You'd think that killing zombies using found objects is perfect for core <span class="blsp-spelling-error" id="SPELLING_ERROR_4">gameplay</span>. Apparently the designers of Dead Rising thought it better to give you some hackneyed mystery plot where you track down zany characters. The zombie killing ends up being tangential because of the stupid time limits to get to the next mission. <br /><br />5. Horrible characters. Across the board some of the worst, most insipid personalities brought to life by jerky animation and atrocious voice acting. <br /><br />6. At a certain point in the game the large center park area will spawn a jeep with a .50 cal mounted on the back, containing three violent militia members. So instead of a nice wide open space to kill zombies it's now an area you have to run through as fast as you can while dodging psychopaths. Yes you can kill them but <span style="font-style: italic;">they <span class="blsp-spelling-error" id="SPELLING_ERROR_5">respawn</span></span>. <br /><br />7. When Otis calls you on the walkie-talkie to tell you about missions, you can't fight. Even if you are surrounded by zombies. You have to run around like an idiot until he goes through his whole spiel. <br /><br />The whole game is shot through with horrible design decisions. I keep trying to get psyched about picking it back up but playing it feels like an actual chore. <br /><br />---<br /><br /><span style="font-weight: bold;">The worst thing</span> about Dead Rising is that it <span style="font-style: italic;">could</span> be a great game. <br /><br />I would center the game around an extended siege, say, a week. You and several other survivors are trapped in a warehouse that is constantly under attack. The gameplay has two parts: fending off assaults and going into the mall to scavenge for needed supplies. The original game already has the player going into stores to grab new weapons/clothes, so wrap this into the core gameplay. <br /><br />Maybe you'd be tasked with finding a first aid station to raid for medical supplies. Along the way you find a hardware store and pick up nails, which will help you restore some of the barricades. <br /><br />In Dead Rising zombies are set dressing, a diversion while you deal with the annoyances of the main game. <br /><br />It's hard to hope for a sequel when the original is such a mess.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com2tag:blogger.com,1999:blog-10293499.post-58683943795950789932008-01-02T17:52:00.000-08:002008-01-02T17:59:18.134-08:00Merits a Look<span style="font-weight: bold;"><br />I'm addicted</span> to a simple, fun <span class="blsp-spelling-error" id="SPELLING_ERROR_0">roguelike</span> called <a href="http://www.asceai.net/meritous/"><span class="blsp-spelling-error" id="SPELLING_ERROR_1">Meritous</span></a>. <br /><br />The rooms appear to be generated <span class="blsp-spelling-error" id="SPELLING_ERROR_2">fractally</span>. On my current game there are 3000 of them. Part of the fun is going room to room and watching the larger pattern appear on the map. <br /><br />It's not quite a one-button game but it's close. You move with arrow keys. When you hold down the <span class="blsp-spelling-error" id="SPELLING_ERROR_3">spacebar</span> you generate a psychic charge - when you let go the charge radiates in a circle from you. <br /><br />The charge will destroy enemies and their projectiles. You go room to room, destroy enemies with your psychic charge and collect psi crystals. <br /><br />Those crystals are used to upgrade your shield and charge. <br /><br />The game is largely about movement and timing, dodging shots in order to build up a more powerful charge. Some enemies will only be destroyed by a powerful blast of psi power. <br /><br />You'll be surprised at the depth to the system. I think it's genius that extra functionality is contained inside objects - the upgrade machines, <span class="blsp-spelling-error" id="SPELLING_ERROR_4">teleports</span>, save points. The primary verbs never change, you don't have to worry about anything but the core <span class="blsp-spelling-error" id="SPELLING_ERROR_5">gameplay</span> and proper assessment of your enemies. <br /><br />Give it a try. Even the graphics are a delight.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com1tag:blogger.com,1999:blog-10293499.post-28476311439383332952008-01-02T17:31:00.000-08:002008-01-02T17:52:06.463-08:00Excuses<span style="font-weight: bold;"><br />Every time I miss</span> <a href="http://blog.pjsattic.com/corvus/2008/01/december-round-table-thats-a-wrap/">the Round Table</a> I always have some kind of dumb excuse. <br /><br />Well, this time I have a real reason. I wanted to write a post. I tried to write a post. <br /><br />But I already wrote it. <br /><br />I wrote it <a href="http://designsynthesis.blogspot.com/2005/06/cause-of-endless-debate_19.html">June 19, 2005</a>. <br /><br />I spent a long time researching that post and a long time writing it. It was difficult, largely because I'm not overly familiar with the subject. I don't hesitate to say that I think it's one of the better pieces I've written on this now-and-then-serious blog. <br /><br />I got exactly zero responses to it. Nothing. No e-mails. No comments, and I have open commenting. The post is even in my sidebar. <br /><br />I didn't really feel right asking to have it included in the Round Table, but I offer it up again in case anyone wants to know what I thought two and a half years ago. <br /><br />Hope it holds up.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com3tag:blogger.com,1999:blog-10293499.post-21052560283356548522007-12-21T17:47:00.000-08:002007-12-21T18:00:07.164-08:00Crysiswatch: Day Three<span style="font-weight: bold;"><br />The <span class="blsp-spelling-error" id="SPELLING_ERROR_0">NVIDIA</span> <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Forceware</span> update</span> released yesterday seemed to solve the worst of the problems, even though I still get a bad disc read error the first time I try to launch the game (the second attempt always works). <br /><br />Until I got the Blue Screen of Death. <br /><br />This game is doing everything it can to halt my forward progress. At this point I feel like maybe if I don't finish this game the world will end, that a malevolent force is ensuring my frustration by casting error incantations at my processor and video cards. <br /><br />I will gather my strength by playing something that works, like Team Fortress 2. <br /><br />Then once more into the breach.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com2tag:blogger.com,1999:blog-10293499.post-77840308568289790852007-12-20T21:38:00.001-08:002007-12-20T21:59:26.252-08:00Artificial Intelligence, Real Stupid<span style="font-weight: bold;"><span class="blsp-spelling-error" id="SPELLING_ERROR_0"><br />Crytek</span> has</span> a job opening for a <a href="http://www.crytek.com/jobs/frankfurt/senior-ai-programmer/">Senior AI Programmer</a>.<br /><br />Please, someone, someone very good, apply for this position. Hell, someone apply who has at least heard of AI, because the developers at <span class="blsp-spelling-error" id="SPELLING_ERROR_1">Crytek</span> don't know shit.<br /><br />Nearly three years ago I wrote <a href="http://designsynthesis.blogspot.com/2005/01/ruminations-on-ai.html">about Far <span class="blsp-spelling-error" id="SPELLING_ERROR_2">Cry's</span> horrible AI</a>. It has gotten worse.<br /><br />Not only are the dreaded player-seeking helicopters back, but there are several new tricks that basically amount to cheating. Koreans who can take three rifle shots to the face and at least seven to the body. Fifty cal <span class="blsp-spelling-error" id="SPELLING_ERROR_3">machineguns</span> with small armor plates that magically deflect bullets and even goddamn direct grenade hits.<br /><br />There was the time I launched a fucking rocket into a sniper tower, blowing its roof off, and both of the snipers in it survived.<br /><br />Or the time I very cautiously approached a position and thoroughly scouted the area. Completely clear. Then I got into a jeep. My radar lit up with three enemies in a circle around me. Yes, enemies spawn in out of thin air. These are not augmented sci-fantasy enemies with crazy powers - these are just grunts that apparently slide through dimensional folds.<br /><br />When they aren't killing you over and over again, the enemies are outrageously dumb. They drive into obstacles. The boat drivers will putter around once their gunners have been killed, not even attempting to fight. When you cloak and decloak, most of the time enemies won't look at your last known position. Instead they'll just forget you were there and get distracted by some other shiny object. <br /><br />I watched a tank turn its gun toward me. I cloaked. The turret swung back to the allied tanks. I uncloaked. Turret came back toward me. Cloaked. Turret swung away. Satchel charge, BOOM. Dumb. <br /><br />It's pretty clear that the AI wasn't even touched between Far Cry and <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Crysis</span>. The game's idea of challenge is waves of hard-to-kill enemies. And I've already seen instances of being out of range of the health tracking, so an enemy you're sniping runs around being shot and taking no damage at all.<br /><br />---<br /><br /><span style="font-weight: bold;">So I got <span class="blsp-spelling-error" id="SPELLING_ERROR_5">Crysis</span> working</span> for a little bit (obviously). Now it just freezes twenty minutes into a <span class="blsp-spelling-error" id="SPELLING_ERROR_6">playsession</span>. <br /><br />Jesus what a shit game.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com3tag:blogger.com,1999:blog-10293499.post-51918292974762638632007-12-19T20:47:00.000-08:002007-12-19T20:58:57.745-08:00Crysis<span style="font-weight: bold;" class="blsp-spelling-error" id="SPELLING_ERROR_0"><br />Crysis</span><span style="font-weight: bold;"> would be</span> a great shooter.<br /><br />If it weren't the buggiest piece of shit I've ever tried to run. Settings don't seem to matter. Display drivers don't matter. I even installed the RC1 beta Vista SP.<br /><br />First it wouldn't read the disk.<br /><br />Then it would crash trying to load saves.<br /><br />Then it would shut off my mouse and keyboard.<br /><br />Then objective updating completely bugged out.<br /><br /><span class="blsp-spelling-error" id="SPELLING_ERROR_1">DirectX</span> 9 or 10, it doesn't matter. Low, High, Very High settings, it doesn't matter. I even turned on single processor affinity, which seemed to help things until it triggered a huge memory leak.<br /><br />This thing is a buggy piece of shit on a computer pretty much designed to run a game of its kind: Core 2 duo, dual 8800s, 4 gigs of RAM.<br /><br />When it runs, it looks great and runs fast. The <span class="blsp-spelling-error" id="SPELLING_ERROR_2">gameplay</span> is a sleeker iteration of Far Cry, which is also a blast. It's not quite a sandbox game, but you have a larger array of tactical options available at any one time.<br /><br />But it has more major bugs than I've encountered in any game, ever. They might patch it soon, but I'm likely to <span class="blsp-spelling-error" id="SPELLING_ERROR_3">uninstall</span> it in the meantime.<br /><br />*Sigh* Back to The <span class="blsp-spelling-error" id="SPELLING_ERROR_4">Witcher</span>, I suppose. Which is a post for another time.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com0tag:blogger.com,1999:blog-10293499.post-81579350170541892142007-12-06T20:17:00.000-08:002007-12-06T21:35:28.211-08:00Stasis<span style="font-weight: bold;"><br />If I'm </span><a href="http://www.reuters.com/article/topNews/idUSN0135696720071207?feedType=RSS&feedName=topNews&pageNumber=2&virtualBrandChannel=0"><span style="font-weight: bold;">reading</span> this correctly</a>, the big plan to help out people who are in danger of losing their homes is: <br /><br /><span style="font-weight: bold;">1.</span> Pretend the plan will cover a large number of people. <br /><span style="font-weight: bold;">2.</span> Make the terms so specific that a much smaller number of people will benefit.<br /><span style="font-weight: bold;">3.</span> Make sure that the poorest people, i.e., those who would most benefit from the plan, are excluded from the terms.<br /><span style="font-weight: bold;">4.</span> Ensure that the plan doesn't actually do anything except delay the inevitable accounting in the hopes that a miracle will occur between now and the reset date. <br /><span style="font-weight: bold;">5.</span> Meet with the same fuckers who issued the <span class="blsp-spelling-error" id="SPELLING_ERROR_0">subprime</span> loans in order to devise a way to completely shift responsibility onto consumers - even though the current problems are endemic to the cash-grab business practices of the loan industry, which just happened to be <span class="blsp-spelling-error" id="SPELLING_ERROR_1">de</span>-regulated. <br />This totally makes sense. <br /><br />---<br /><br /><span style="font-weight: bold;">It grows</span> increasingly difficult for me to moderate my political feelings. Every time I try and convince myself that Republicans just have different ideas for running the government, it basically comes out that they'd much rather dismantle the government, sell off everything that isn't nailed down and roll back social progress to a feudal system. <br /><br />Every plan they come up with is pretty much asking Big Business what would help the bottom line. <br /><br />Since they've come to power the Republicans have done everything they can to completely erase the <a href="http://en.wikipedia.org/wiki/Great_society">Great Society</a>. Ronald Reagan sliced off its limbs and Cheney/Bush have been <span class="blsp-spelling-error" id="SPELLING_ERROR_2">skullfucking</span> its corpse. <br /><br />---<br /><br /><span style="font-weight: bold;">Speaking of</span> <a href="http://www.politico.com/news/stories/1207/7234.html">Cheney</a> . . .<br /><br /><span style="font-style: italic;">But his implication was clear: When asked if these men had lost their spines, he responded, “They are not carrying the big sticks I would have expected.”</span><br /><br />This is really easy to understand, let me explain the context. <br /><br />It's perfectly coherent when you understand that Cheney is pretty much the biggest dick in the known Universe. <br /><br />---<br /><br /><span style="font-weight: bold;">The above news article</span> about our crooked soul of a Vice President is actually quite relevant considering this month's <a href="http://blog.pjsattic.com/corvus/2007/12/round-table-december-07/">Round Table</a>. Cheney is making the argument that a woman, Nancy <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Pelosi</span>, in a position of leadership in the House is emasculating for male Representatives. Poor guys. <br /><br />Really, our world is so infused with the stench of sexism that the Vice President is threatened by a female Speaker of the House.<br /><br />We really should geld all male politicians.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com1tag:blogger.com,1999:blog-10293499.post-17203941998010407292007-12-06T19:15:00.000-08:002007-12-06T19:19:50.478-08:00Video Games Versus Art - Part One Billion<span class="blsp-spelling-error" id="SPELLING_ERROR_0"><br /><span style="font-weight: bold;">Videogames</span></span><span style="font-weight: bold;"> = Not Art.</span> <br /><br /><a style="font-weight: bold;" href="http://www.streettech.com/modules.php?op=modload&name=News&file=article&sid=1965">A man dipping bugs in paint and then using light to manipulate their scurrying over a painted background</a><span style="font-weight: bold;"> = Art.</span>Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com0tag:blogger.com,1999:blog-10293499.post-67467100536303823572007-12-06T14:43:00.000-08:002007-12-06T15:19:10.244-08:00Devil is in the Details<span style="font-weight: bold;"><br />I think</span> I'm broad-minded enough to give Mitt Romney a little leeway for his religion. There are some good sentiments in <a href="http://www.nytimes.com/2007/12/06/us/politics/06text-romney.html?_r=1&pagewanted=all&oref=slogin">his most recent speech</a>. I don't expect him to <span style="font-style: italic;">not</span> speak to his own religious experience. <br /><br />Then there's this:<br /><br /><span style="font-style: italic;">"We are a nation 'Under God' and in God, we do indeed trust."</span><br /><br /><a href="http://query.nytimes.com/gst/fullpage.html?res=9E04E1DA153EF934A15755C0A9649C8B63">No we aren't</a>. <a href="http://www.treas.gov/education/fact-sheets/currency/in-god-we-trust.shtml">No we don't</a>.<br /><br />I realize it can be hard to pander to Christians and discuss the founding documents of our nation. The best we've got is "Nature and Nature's God" or maybe "Creator", but those are so non-specific. "Divine Providence" might just end up confusing people. That's it in the Declaration of Independence. <br /><br />The Constitution has even slimmer pickings. Basically "no religious tests" and "no law respecting an establishment of religion, or prohibiting the free exercise thereof." <br /><br />It's almost as if the Founders knew what they were doing.<br /><br />---<br /><br />I don't even want to get started on what the sentence "Freedom requires religion just as religion requires freedom" might possibly mean or portend or imply.<br /><br />Honestly, I'd just like a guarantee from a candidate that they won't listen to God if He says something like, "Go and invade Iraq, er, liberate the Iraqis." Let's face it, God's a shitty strategist. He sent His people against Jerusalem without any siege equipment.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com0tag:blogger.com,1999:blog-10293499.post-341978929797963052007-12-03T18:23:00.000-08:002007-12-03T18:37:51.882-08:00Procedural<span style="font-weight: bold;"><br />This is</span> a bit old (May of this year), but I don't remember seeing anything about it. <br /><br />The folks at Introversion, makers of the most delightfully stylish and interesting little games, have got another one lined up. A big one. No real clue what it's about. <br /><br />But there are some tantalizing clues. <br /><br />Go <a href="http://forums.introversion.co.uk/introversion/viewtopic.php?t=733">read this topic</a>. Watch the video. See a city take shape before your eyes utilizing very simple rules that generate a chaotic result. <br /><br />---<br /><br /><span style="font-weight: bold;">In about two minutes</span> half of the game Crackdown has been created, with buildings you can actually enter. <br /><br />Well, okay, not <span style="font-style: italic;">quite</span> half. <br /><br />Sandbox games utilize simple rules to create complex chains of interesting <span class="blsp-spelling-error" id="SPELLING_ERROR_0">gameplay</span>. The real bottleneck is creation of assets. If you begin finding ways to create rules that govern the content then you're a step toward simulating the complexity that human designers generate. <br /><br />I don't think designers will ever be replaceable (I hope not), but I am always looking forward to better tools that allow tremendous flexibility with simple inputs. <br /><br />Right now game creation tools are crude, the equivalent of hand-cranked film cameras. Everything has to be cut together piece by piece, lit only by candlelight; the medium on which we present things tenuous and prone to error.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com0tag:blogger.com,1999:blog-10293499.post-8513436238025886142007-12-02T11:34:00.000-08:002007-12-02T12:16:46.605-08:00To Search Again<span style="font-weight: bold;"><br />If you're really interested</span> in the latest game-violence/real-world violence causation study beyond just <a href="http://www.umich.edu/news/research/story/violence.htm">skimming the press article</a>, you may as well <a href="http://www.sitemaker.umich.edu/brad.bushman/recent_publications">go to the website of one of the principal authors, Brad J. Bushman</a>. <br /><br />Dr. Bushman helpfully allows the download of almost all of his peer-reviewed articles. I've snagged three of them that focus on <span class="blsp-spelling-error" id="SPELLING_ERROR_0">videogames</span> and will do my layman's best to go over them when I have the time.<br /><br />Homework never stops.<br /><br />---<br /><br /><span style="font-weight: bold;">Before I read</span> these papers, I will mention that one thing I noticed in the studies I've read previously is the disregard for the actual incidence of violence and lack of correlating any increases of violence in specific demographics with other social factors. <br /><br />For example, in the last six years the gap between rich and poor has widened due to disastrous economic policies. This kind of wealth disparity has been shown to cause an increase in crime, and these crimes are the type that aren't motivated by violence but often result in it - carjackings, home robberies, muggings. And because college is often out of reach and jobs scarce, this type of crime comes from young people - who happen to members of a generation in which almost everyone has played <span class="blsp-spelling-error" id="SPELLING_ERROR_1">videogames</span>. <br /><br />In fact, the biggest difficulty in any media violence study is attempting to control for all the variables. Are they correlating with children who played sports? Are they identifying the type of sport, e.g., contact vs. non-contact. What about music choices? What about different kinds of abuse? What were their social groups and the interaction between them? What economic status? <br /><br />Without a good control group, and with the fact that pretty much everyone from the last three generations has grown up surrounded by <span class="blsp-spelling-error" id="SPELLING_ERROR_2">videogames</span>, these kinds of studies are nearly impossible. Then there is the difficulty of classifying violence - is Mario violent? "Realism" is often touted as being especially affecting, but what is considered realistic? Mortal <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Kombat</span> was called realistic, but nowadays it looks <span class="blsp-spelling-error" id="SPELLING_ERROR_4">cartoony</span>. The goalposts are constantly moving, so how do you even begin to discern a metric for realism? <br /><br />Media violence doesn't happen in a vacuum. I'm not going to disparage the people who make it their life's work to study it, but I do find that conclusive studies tend to be anything but.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com0tag:blogger.com,1999:blog-10293499.post-42021482606722137672007-12-01T20:12:00.000-08:002007-12-01T20:24:47.900-08:00Funny To Me<span style="font-weight: bold;"><br />If you follow</span> the work of Maynard James Keenan at all you might be interested in his latest release under the name <span class="blsp-spelling-error" id="SPELLING_ERROR_0">Puscifer</span>. <br /><br /><a href="http://www.youtube.com/watch?v=Cvo1LwH1XXE">The first video is here on <span class="blsp-spelling-error" id="SPELLING_ERROR_1">youtube</span></a>.<br /><br />It's . . . well, the funniest thing to me will be the reaction from both Tool and A Perfect Circle fans who aren't familiar with anything else <span class="blsp-spelling-error" id="SPELLING_ERROR_2">MJK</span> has done. <br /><br />But if you've ever listened to Children of the Anachronistic Dynasty, then you'll be a little more prepared, at least for the single. Weird, drum-heavy, ambient . . . music, with vocals that are more about experimentation or ornamentation than anything else - if that sounds like something you want to try, give it a shot. While Maynard never gets quite as crazy with his voice as Mike Patton, both of them like to play with intonations, effects, breath patterns, hisses, pretty much anything they can do with their sound. <br /><br />I used to listen to CAD while trying to fall asleep, and while I found the album to be shit when fully awake, in that reverie of near-sleep it was great for triggering lucid, strange dreams. <br /><br />Maybe <span class="blsp-spelling-error" id="SPELLING_ERROR_3">Puscifer</span> will be the same.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com0tag:blogger.com,1999:blog-10293499.post-57852630463923710232007-12-01T15:17:00.000-08:002007-12-01T15:28:26.027-08:00The Marilyn Vos Savant of Blogs<center><a href="http://www.criticsrant.com/bb/reading_level.aspx"><img style="border: medium none ;" src="http://www.criticsrant.com/bb/readinglevel/img/genius.jpg" alt="cash advance" /></a></center><br /><br />That's right.<br /><br />I wish I knew exactly what metric they're using. Spelling maybe, though I use plenty of nonstandard words. They certainly don't mark you down for profanity. <br /><br />I'm guessing it just pulls your most recent post and checks one or two things. Maybe word count, percentage of misspellings, that kind of thing.<br /><br />Or maybe it's random. I don't know. My <span class="blsp-spelling-error" id="SPELLING_ERROR_0">blog's</span> the genius, not me. <br /><br />Regardless, you are smarter for having read this <span class="blsp-spelling-error" id="SPELLING_ERROR_1">contentless</span> post.Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.com1