Showing posts with label why it is important to choose the proper dev tools. Show all posts
Showing posts with label why it is important to choose the proper dev tools. Show all posts

Friday, April 06, 2007

The First Brick Wall


I've apparently reached
the first major obstacle for my project.

Turns out that GMPhysics isn't fully compatible with Gamemaker 7. There is a limit on the number of physics object you can have - too many and the game won't load. So I can get an 800x600 map working with about 30 static objects and 6 physics objects, but more than that and . . . error.

They no longer allow you to buy version 6.1.

No word on a newer version of GMPhysics anytime soon.

So I'm going to look for some other solution to getting the physics in my game.

Here's hoping.