Holy Shit!
I was totally trying to exaggerate the notion of patenting different aspects of video games. But looking into the issue a little deeper, I've discovered that I was, at the very least, on the nose (and possibly even not heavyhanded enough in my estimation of the sheer stupidity of already-existing patents).
"Thus, assuming it has perfect information, the Patent Office will not issue a patent for an invention whose purported advancements are already found in, or are obvious from, the prior art." [My reference]
Here's the phrase that jumps out at me: "assuming it has perfect information."
The problem is that they don't even have decent information concerning video games.
I know, I come off as one of those ultra-liberal "information wants to be free" assholes. And, well, I am. So fuck you.
But really I just find software patents to be (like most patents), for the most part, unnecessary. Software is already covered under copyright. They effectively place restrictions on a method rather than an invention. You aren't placing a patent on a specific configuration, but rather a broad process, meaning that even if your program bears no resemblance to the one used to make the patent, it can still be considered a violation if it does something similar. Am I wrong in thinking this idea is absurd?
Shit, I'm going through an existential crisis. Soon all available virtual and real-world processes will be patented. Whoo, time for some hyperbole!
Patent #505068108374
Method for the scrubbing of teeth utilizing a brush and performing said brushing in both side-to-side and up-and-down motions, repeatedly, and in conjunction with a manufactured cleaning paste. Ostensibly for both whitening and brightening said teeth, but not necessarily in fact. Please note that circular motions will be considered a mixture of side-to-side and up-and-down motions for the purposes of this patent.
Maybe I'm just being unreasonable.
So be it.
1 comment:
You've already seen this right?
"United States Patent No. 6,604,008, entitled “Scoring based on goals achieved and subjective elements,” and assigned to Microsoft Corp., describes a method of determining points to be awarded to a player, where the points are based in part on style."
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