tag:blogger.com,1999:blog-10293499.post4660311647017245587..comments2024-02-13T17:30:02.808-08:00Comments on Design Synthesis - structure.function.relation: Why Do This?Deaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-10293499.post-78345051049017448202007-03-19T22:50:00.000-07:002007-03-19T22:50:00.000-07:00No subtitles? There are too many games with loud ...No subtitles? There are too many games with loud music that obscures the dialog. The sound mixers have heard the dialog so many times they have no objectivity.<BR/><BR/>Why do they still leave out the basics? Final Fantasy XII is unplayable because it won't let me set the L to R camera to match the way the camera works in 99% of other games. Nice one Square.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-10293499.post-22453774767202166982007-03-19T07:27:00.000-07:002007-03-19T07:27:00.000-07:00Amen! There are many deaf or hard of hearing playe...Amen! There are many deaf or hard of hearing players, and there are also players for whom the game is not in their native language for which subtitles are an invaluable aid.<BR/><BR/>There is no excuse for an upper market game not to include this basic accessibility tool.Chrishttps://www.blogger.com/profile/07550565723765898399noreply@blogger.comtag:blogger.com,1999:blog-10293499.post-90732663766816124702007-03-18T18:12:00.000-07:002007-03-18T18:12:00.000-07:00Absolutely agreed on subtitles. I don't actually h...Absolutely agreed on subtitles. I don't actually have bad hearing, but I do have issues understanding things I hear, especially when compared to things I read.<BR/><BR/>For example, I always use subtitles in movies and non-live TV shows, else I won't understand them very well.<BR/><BR/>The difficulty change is forgivable as not being real time, because there are some design reasons for doing so in that type of game. The inability to skip cutscenes, however, is not. Sure you spent many hours making them perfect, but not everyone wants to see them all the way through... especially the second time.<BR/><BR/>The same lessons have been learned in other genre. In MMOs, you don't make bloated dialog or force people to read it to continue through the dialog tree, nor do you force them to read an entire quest's text to complete the quest. Why? Because despite all the effort you put forth, you can't force people to be interested in it all the time.<BR/><BR/>It used to offend my sensibilities as a game designer, but as a player I realize why it's important.<BR/><BR/>Also... God of War 2 is out? Sweet!Ryan Shwayderhttps://www.blogger.com/profile/10923329608412906173noreply@blogger.com