tag:blogger.com,1999:blog-10293499.post111630041312387683..comments2024-02-13T17:30:02.808-08:00Comments on Design Synthesis - structure.function.relation: Rogues: Another LookDeaconhttp://www.blogger.com/profile/03676351336106101412noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-10293499.post-1117033432237587772005-05-25T08:03:00.000-07:002005-05-25T08:03:00.000-07:00I think this really falls into the fact that rogue...I think this really falls into the fact that rogues are working as designed but most rogue counters are just as situational. A warrior that can deal damage back after each blow taken (overpower I think the skill is called) can WASTE a rogue, but I believe you have to go up a specific talent tree to attain this ability. What I'm saying is that you have to invest part of your character to fight a rogue or just fight fire with fire. Rogue combat is more involved than other classes as you can use more temporary abilities on the fly to change your attack, and to counter this you need to be just as versatile. Ultimately if you hate rogues with an undying amount of passion, stop playing on a PvP server. If you do you pvp on battlegrounds you should always have a guy or two backing you up and then you're a less friendly target for a rogue. Most people whine about one v one combat, NOT what this game is really about. The same can be said for dueling...it was just thrown in to give you something to do until worthwhile pvp was in the game, I wish people would stop making game assumptions based on one class or on one aspect of PvP.Anonymousnoreply@blogger.com